

Planting and growing crops was possible before but with the new items and systems added in this update the process will now be a lot more engaging. Just like Power Surge, Cultivator will vastly expand on the way the game is meant to be played by adding a faster and more reliable way of growing your crops, helping you achieve self-sustainability when it comes to food resources, or creating a new way to generate scrap in case you decide to sell the fruits of your labour over at the Bandit Camp! This will be our 6th major content update, bringing Rust Console Edition even closer to the Steam version. – Fixed skins not loading in at long distances.įor more on Rust, here’s the console reveal trailer, and also some details about how the game smashed records for its concurrent number of players.Let’s start the Dev Blog with some exciting news! Tomorrow, March 30th, marks the release of our next update over on the Public Test Branch. – Fixed t-shirts clipping through the trousers. – Added LOD materials to the Doodle Eleven T-Shirt.
RUST CONSOLE UPDATE TODAY SKIN
– Fixed low resolution icons in the skin store. – Fix for the skin store sometimes not loading in certain time zones / locations. – Saved a bit of RAM by changing render texture cache settings.įixed z-fighting (texture flickering) in airfield. – Remove unused ground colour from shaders, to slightly improve performance. – Added culling volume to water in the outpost. – Optimized distant ocean by not sampling the normal map to reduce draw time. – Simplified lighting calculations for the terrain and ocean. – Disable shadow casts under the sea, since they are not visible by players. – Switch terrain shadows to be single sided instead of double sided to decrease GPU usage. – Tuned blood visual effects to improve performance during firefights. – Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons. – Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning. – Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick. – Fixed an issue which could cause cliffs to spawn on top of some monuments. – Picking up workbenches will now reduce their durability. – Fixed the locked crate so that shooting the laptop delays the countdown. – Candles now turn off when underwater, like they should. – Adjusted the scale of the ‘wounded’ screen for PS4. – Fixed an issue with tables causing clipping. – Fixed scientists from being able to shoot themselves when aiming upwards. – Fixed an issue causing scientists to fire at each other. – Fixed an issue which caused night time to be brighter than usual. – Fixed missing collision on airfield hangar door. – Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view. – Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients. – Fixed an issue that could stop players from being able to use a rowboat. – Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.

– Fixed an issue with the shadows on the lamps. – Fixed instances of objects popping into view caused by recent FOV Changes. – Fixed camera movement to feel more natural at different frame rates. – Fix animals / helicopters being able to target players when in safe zones. – Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item. – Fixed an issue that could cause the sky to flicker. – Fixed an issue causing players to be able to clip through specific objects. – Fixed players not being able to attach a flashlight to the thompson. – Fixed profile switches causing a hang on Xbox. – Fixed a server side recursive call which could cause a server to crash. – Fixed a crash that could happen when on standby/sleep resume. – Reduced chainsaws fuel consumption to be in line with the Steam version. – Power substations no longer irradiate players.
